Here is a selection of the final major projects from this years cohort...
WIND AND LIGHT / / Two established typologies are propelled into new landscapes, as both cultural and technical objects, by being consciously re-framed as electronic rather electric. The focus is not unusual electronic interactions, but subtle multi-sensory experiences, beyond the ocular-centric narrative offered by many industrially designed objects.
MILES / / is a personal computer, which uses a product-service business model to economically justify a sustainable product. The chassis is owned by the user, and the components are leased. Modular components enable simple repairs, where obsolete parts are returned to be refurbished or mined for valuable materials, creating a closed-loop material cycle.
AWARE / / targets the rising trend in cashless spending by embracing its convenience, and aims to increase awareness of spending through haptic feedback. This sensory interaction engages all of the user's senses to communicate transactions. Aware provides an engaging experience by creating a connection between digital spending and tangible outcome.
IN SEARCH OF ATMOSPHERE / / Everyday objects have such a profound influence on the 'atmosphere' of our environments, but often receive little attention past their aesthetics and applied function. This project takes the opportunity to prompt a conscious understanding of atmosphere and its inherent values through a considered interaction with light.
CANOPY / / employs technology driven design to encourage a relationship between nature, the home and its inhabitants. As homes become more temperature-controlled and air-tight, outside stimuli are muted and replaced by the hum of the air conditioner. Using passive catalytic textiles and sunlight, Canopy naturally breaks down indoor air pollutants.